Attack the enemy caused the greatest harm, or send them directly to fly overhead. To create a crumbled stone hands and then into a large tornado, or summon a group of evil cannibal birds to attack the enemy.
Real-time tactical combat situation can change. Different occupations punch additional damage, for example, the arrow could be produced through the burning wall injection combustion missiles, or in the airborne toxic release pets, so that they can poison the enemy.
Search around looking for a strong environmental weapons. In the skilled hands of the elements of the division, a simple gravel can become a meteorite storm. Master a siege weapon on the battlefield can turn defeat into victory!
The skills are easy to learn, to master will be rewarded. In Guild Wars 2, you start to have a strong basic skills, but with the development of the game, advanced players can customize the skills. You can own weapons, access to basic skills, then use racial skills, therapeutic skills, vocational skills and even destructive elite skills to customize your skills portfolio.
Fundamental part of
Good, I’m Eric Flannum, Guild Wars 2, the main designer. In the next few months, we will tell you about Guild Wars 2, occupation, race, science and gaming systems, and discusses the design principles and ideas of this game in our relationship. The first is: fight!
We have many amazing plans for Guild Wars 2, I will try to try to cover every detail. Let’s begin a fundamental part.
In Guild Wars 2 we have developed our thinking to do real-time dynamic environment, the world affect each other, to give players a fun experience. We often introduced in the game Happy “dynamic”, which means you can jump and swim freely and directly in combat.
In order to strengthen the importance of exercise, we hope that the role of location in the battle becomes more important. You will see many attacks in the Guild Wars 2 will have caused the player position changes.
Drawing to describe what I’m talking, I saw one of our two-name designers, Jon and Isaiah day playing, Jon used his shield to deflect the flame breath of Drake (Drake), and this time Isaiah in the back with “Devastating Hammer (the destruction of the hammer)” hit the Drake, it flew to the air. To fly over the head of Jon Drake Jon quickly turn to the past with “Savage, of Leap (brutal jump cut) pierce it, and when it fall to the ground and hung up. This is a very cool scene, smooth natural place in the battle in Guild Wars 2.
We want to make Guild Wars 2 more visual appealing. We want you to identify what skills used up, and know what skills do. Range effect of this skill? This skill damage? Caused by what type of injury? Our goal is to design a very unique skill, not very complicated to describe the skill effect, has many unique and excellent effect in the game. Even one of ordinary skill for example, the fireball (fireball) at the time of the explosion, you can clearly see that they are caused by regional changes. In addition to the fireball and lightning, you can see a skills caused a very large stone hand, the user wrapped in a huge tornado, summoned a group of dangerous game bird.
GW similar skill bar in the Guild Wars 2 is limited within a certain number. Collection of card games, we provide players with a lot of choice, let them pick a bunch of skills to form the one that best fits their play Build. For example, a fighter may select the enemy the other side put cause bloodshed in order to achieve sustained damage, another may choose to direct knockout, and control of an adversary movement speed. Both fighters will choose the equipment is more suitable for their skills. The more important point is that our skills system to use very simple, make the screen as clear as possible. All combinations to our skill bar as well as skills and there are many differences, we are now typical MMO game.
10 skill slots
The top five skills of the skill bar is not a player defined, they told the players the choice of weapons and vocational. Therefore, we can ensure that each weapon is balanced between the interesting mix of skills. For example, a warrior holding a mace and shield, he can be powerful, but slow attack skills for example Obliterate (destruction), and strong defensive skills, for example, Block (Block) and the Shield, the Bash (Shield Bash). A warrior holding a sword may get a lot of mobile-related skills like Rush (Rush), as well as the scope of damage skills such as 100 Blades (edge of chaos). In any case, the top five skills of the soldiers he took the weapons in the hands of the decision. Weapons skills also will consider the career, including the time of the warrior holding a dagger a dagger in the other occupation have different skills.
To be able to produce more changes, many professional can equip two different weapons, and can switch very quickly. For example, the soldier holding a longbow and rifle go to cited distant strange, strange near replaced by a hammer.
We talk about the top five skills from weapons and vocational. Then the rest of the five skills? These skills in some of the skills determined by the player’s career and ethnic choices. Equipment skills, players click on a skill bar, it will pop up a series of skills that can put this skill bar. These skill slot skills in the treatment of a dedicated slot, you can put the skills for the recovery of life roles, and other allies; also have a dedicated slot of the elite skills, trigger visual feast and powerful effects. No matter what type of skills, it is important that we give players a variety of tools to choose so that he can make their own like the Build.
For example, a human element so that you can select with Aura of Restoration (recovery aura) [a gain effect, restored to life every time he uses the skills, or chose to take the Glyph of Healing (Glyph of Renew) [more direct treatment]. With Frenzy is a warrior can choose (violent) [quickly get anger; battle roar class skills, for example, Fear Me! (Coward) cause weakness symptoms on the surrounding enemy]; Banner of Courage (Courage flag) [allies melee Elite skills are designed to lower the frequency of use but extremely powerful skills, causing a dramatic impact on the game. An element of the wind power can be summoned to the formation of a tornado knocked down nearby enemies and a lot of damage, a warrior may choose to use the power of destruction, so that each combat deals splash damage.
Production process Guild Wars 2, we found a very important thing is that we need a very wide range of types of weapons to do the foundation of our new build system. Guild Wars 2 types of weapons are as follows:
With one hand: ax, dagger, mace (with one hand a small hammer), a pistol, a single cane, sword
Hands: sword, hammer, bow, rifle, short bow, hands stick
His deputy: shaped, shield, torch, battle horn
Any professional can use all the weapons and weapons available in some vocational more than any other, and some occupational Vice hands equipped with one-handed weapons (ie swords, two guns and the like). Vice hands equipped with one-handed weapons skills with the skills of the main hands equipped with the same weapons (guess Vice hands and equipment sword may give Dangge + counterattack auxiliary skills). Example that soldiers can learn to dual wield, then equipped with two Swords, he would have three main hand sword skill +2 deputy, sword skills (and then the last because it comes with a hammer to God and then spike strange co-ordination main deputies skills should also be composed of similar combination like the connection technology)
You the top five skills based on the weapons, which is a fierce battle 2build the basic. However, in our test, we found that we can he derived a variety of scenes to. Example when players operating siege weapons, the top five skills of the players will become the siege weapon attack.
For example, when the players hit a big rock, both together, you will find that his skills will become a throw stones. The players found eggs in the Lair, you can pick it up, and then eaten or thrown. Venues weapons each player can be the basis of race or occupation.To buy Guild Wars 2 Gold
Elements so that not only can lift the stone, let him up into the sky, and quickly become a meteorite falling down. The venue weapons is not the only original map, some event or action will be produced this venue weapons. For example, knock strange stick can be found from the door to kill the “Heart of Oak”, or from Centaur burn residual. Can also hit the man with a chair in the bar to pick up the remains of the chair leg to denounced Stalin.
These are just some of the scenes available weapons, the principle of some professional focus on weapons of these scenes, for example, the elements to make the call of the flame will produce a lot of flame stone, available to the player throwing.
Career choices will be the play of the game has changed dramatically. Guild Wars 2 a total of eight career Guild Wars players will be very familiar with the major occupation, and another new career. Eight career can be roughly in their armor to distinguish:
Master wear lightly armed
Risk-takers wear are installed
Soldiers wearing heavy armor
There are 3 Master system, three risk-takers, the Department, with two soldiers in the Department of occupation
We design career, we make great efforts to try to make all professions are unique. Not only the weapons, armor, skills, and we also added a variety of occupational characteristics for each occupation.
We will in the future period of time, slowly release the various occupations, time to discover how much effort to the different career play.
The fierce battle a player should be familiar to deputies and deputies also introduced a pre-development in the battle, but because of the different characteristics of various occupations, and because the combination of different races increased, we decided to Guild Wars 2 will not have a deputy. We think so, we can have the career of the great difference a better balance game
For MMO, the co-ordination of the various occupations is very important. This is generally confined in the fierce battle a treatment, buff teammates, as well as carry the blame (who said it. Discord spike group). We want to improve their professional co-ordination above the maximum limit. With these ideas, we introduce a multi-career combos.
A soldier with the elements to play with a lot of the methods of cooperation, elements can be dropped a Static the Field (electrostatic field, the regional power of the magical properties), the soldiers then be able to use the rifle shot through the electrostatic field, resulting in the bullet additional electrical damage. If that does not play for them, that element can use the firewall in front of the enemy, and then the soldiers ran into the firewall to use whirlwind ax and fire of wind will blow the enemy. This combination of hundreds.
The player’s race is important to choose a direct impact on combat power. We have already discussed how to let the players choose their optional five skills racial skills, these skills will be with the character of the race with. For example, said Sylvari soldiers will use the Grasping Roots (master of the root) to seize the enemy, so that it can not be moved. A Sula soldiers will use arcane Blast, (the outbreak of the Arcane) increased ranged damage.
Players can also carry the elite racial skills, such as Nuoen elements can transform into wolf form with themselves turned into a half wolf, half Nuoen reached the fighting, tearing enemies (Wolverine of Wolverine). Human words can bring the Ba Saze of dogs, to summon two giant dogs into battle. Racial skills with vocational skills to produce a variety of co-players can be found in a variety of different ways to play the way they want
In the near future
Is only the tip of the iceberg fills said above I hope you have a concrete understanding of the Guild Wars 2 fighting and understand that we make decisions. Often make changes to our development team, when possible will be formally included in the game, if you later find that does not meet our goals, we will have to make any changes. Sometimes we may even completely abandoned the concept. I have all of the above information, if you think not, then may get rid of.
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