level of difficulty and rewards is coming soon to Legions dungeons, and weve got a quick primer for you.
As in Warlords of Draenor, Legion dungeons come in three primary levels of difficulty and rewards: Normal, Heroic, and Mythic. Both Heroic and Mythic difficulties are only available to players at level 110, and you arent able to queue for Mythic difficulty via the Dungeon Finder.
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Keys of Stone
Starting on September 20, the first time you complete a Mythic dungeon each week, youll be rewarded with a Mythic Keystone for a specific dungeon, chosen randomly from among all Mythic dungeons to which you have access. Your very first Keystone will enable access to Mythic Level 2, offering both increased difficulty and rewards.
Keystones earned throughout the week will crumble with the weekly raid reset. The items tooltip will show how much time remains until this occurs.
We Move Swiftly
To activate your Mythic Keystone, assemble a team of five stalwart heroes, venture to the specified Mythic dungeon, and place the Keystone into the Font of Power just inside. If you dont interact with the Font, the dungeon will operate in its default Mythic state.
When players activate a Mythic Keystone, a timer begins counting down, and the group has a fixed amount of time to defeat the dungeons bosses and a majority of the other enemy forces within the dungeon. Players who are familiar with Challenge Mode dungeons will find that this timer is quite forgiving-its purpose is not to encourage speed runs, but rather to provide a gauge for a well-executed run. Whether or not you beat the time, a chest containing a couple of pieces of loot awaits you at the end of your run.
If you successfully beat the time, your Keystone will be upgraded to a higher level and attuned to a new random dungeon. If you dont beat the time, your Mythic Keystone is “depleted.” A depleted Keystone can be used to try to beat the timer in the hopes of getting a fresh upgraded Keystone, but runs started with a depleted Keystone will not award loot.
With each increasing level of Mythic difficulty, the health and damage of enemies will increase. In addition, at Levels 4, 7, and 10, new modifiers are introduced that will require players to adapt and evolve to succeed.
Example Keystone modifiers include:
Raging-Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
After completing any Mythic Keystone dungeon within the time limit (whether using your own Keystone or someone elses), a reward chest will be available in your Class Hall the following week. That chest contains a guaranteed piece of gear with a power level reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 880 for a successful Mythic Level 10 clear. It will also contain a new Mythic Keystone for you, which allows you to jump right back into your weekly Mythic dungeon adventures.
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